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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-09 01:10:19 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-11-09 01:10:19 +0100 |
commit | a525e15c1ba6ac68ec39ea63175c43aa8a7d2a9d (patch) | |
tree | 6e841c45206a2430c56c830eb6cf87f448d902de | |
parent | 46b4ed747b7c6920a014acc931d99f0324be7db6 (diff) | |
download | RustAndDust-a525e15c1ba6ac68ec39ea63175c43aa8a7d2a9d.zip RustAndDust-a525e15c1ba6ac68ec39ea63175c43aa8a7d2a9d.tar.gz |
UnitDock: uses Sprite instead of Image, inherited visible, and padding form constructor
-rw-r--r-- | core/src/ch/asynk/tankontank/game/hud/UnitDock.java | 42 |
1 files changed, 26 insertions, 16 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java index 0210dd6..5a0f2be 100644 --- a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java +++ b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java @@ -4,48 +4,48 @@ import java.util.List; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; +import com.badlogic.gdx.graphics.g2d.Sprite; +import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; import com.badlogic.gdx.math.Rectangle; -import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.engine.Pawn; import ch.asynk.tankontank.engine.Orientation; import ch.asynk.tankontank.game.Ctrl; public class UnitDock extends Bg { - private static final float PADDING = 10f; private static final float SCALE = 0.4f; private static final float STEP = 5f; private final Ctrl ctrl; + private float padding; public float x; public float y; public float to; - public boolean visible; public boolean show; public boolean done; public Pawn selectedPawn; - private Image selected; + private Sprite selected; private List<Pawn> pawns; private Vector3 point; private Matrix4 saved; private Matrix4 transform; protected Rectangle scaledRect; - public UnitDock(Ctrl ctrl, TextureRegion bg, TextureRegion selected) + public UnitDock(Ctrl ctrl, TextureRegion bg, TextureRegion selected, float padding) { super(bg); this.ctrl = ctrl; - this.visible = false; + this.padding = padding; this.done = true; this.point = new Vector3(); this.saved = new Matrix4(); this.transform = new Matrix4(); this.scaledRect = new Rectangle(); - this.selected = new Image(selected); - this.selected.visible = false; + this.selected = new Sprite(selected); + this.visible = false; } public void setTopLeft(float x, float y) @@ -58,7 +58,6 @@ public class UnitDock extends Bg public void dispose() { super.dispose(); - selected.dispose(); } public void toggle() @@ -91,8 +90,8 @@ public class UnitDock extends Bg { if (done) { pawns = ctrl.player.getReinforcement(); - rect.width = pawns.get(0).getWidth() + (2 * PADDING); - rect.height = ((pawns.get(0).getHeight() * pawns.size()) + (PADDING * (pawns.size() + 1))); + rect.width = pawns.get(0).getWidth() + (2 * padding); + rect.height = ((pawns.get(0).getHeight() * pawns.size()) + (padding * (pawns.size() + 1))); rect.x = - rect.width; rect.y = y - rect.height; } @@ -126,12 +125,12 @@ public class UnitDock extends Bg } } - // float x = rect.x + PADDING; + // float x = rect.x + padding; float x = rect.x; float y = rect.y + rect.height; float h = pawns.get(0).getHeight(); for (Pawn pawn : pawns) { - y -= (h + PADDING); + y -= (h + padding); // pawn.setPosition(x, y, Orientation.SOUTH.r()); pawn.centerOn((x + (rect.width / 2)), y + (h / 2)); pawn.setRotation(Orientation.SOUTH.r()); @@ -156,16 +155,27 @@ public class UnitDock extends Bg batch.setTransformMatrix(transform); super.draw(batch); - selected.visible = false; for (Pawn pawn : pawns) { pawn.draw(batch); if (pawn == selectedPawn) { - selected.visible = true; - selected.centerOn((pawn.getX() + (pawn.getWidth() / 2)), (pawn.getY() + (pawn.getHeight() / 2))); + selected.setCenter((pawn.getX() + (pawn.getWidth() / 2)), (pawn.getY() + (pawn.getHeight() / 2))); selected.draw(batch); } } batch.setTransformMatrix(saved); } + + @Override + public void drawDebug(ShapeRenderer shapes) + { + if (!visible) return; + + saved.set(shapes.getTransformMatrix()); + shapes.setTransformMatrix(transform); + + shapes.rect(rect.x, rect.y, rect.width, rect.height); + + shapes.setTransformMatrix(saved); + } } |