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authorJérémy Zurcher <jeremy@asynk.ch>2014-09-15 21:44:14 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-09-15 21:44:14 +0200
commit2eb47f999c19b9274c511ca6898d8db56b253286 (patch)
treec0b0862f359f2df58ee401db5d531dcca92d6719
parent402c933456df6a256e6846e9338bb940e7e229c8 (diff)
downloadRustAndDust-2eb47f999c19b9274c511ca6898d8db56b253286.zip
RustAndDust-2eb47f999c19b9274c511ca6898d8db56b253286.tar.gz
GameScreen: remove cellInfo
-rw-r--r--core/src/ch/asynk/tankontank/screens/GameScreen.java6
1 files changed, 0 insertions, 6 deletions
diff --git a/core/src/ch/asynk/tankontank/screens/GameScreen.java b/core/src/ch/asynk/tankontank/screens/GameScreen.java
index f059c08..c4d06be 100644
--- a/core/src/ch/asynk/tankontank/screens/GameScreen.java
+++ b/core/src/ch/asynk/tankontank/screens/GameScreen.java
@@ -41,7 +41,6 @@ public class GameScreen extends AbstractScreen
private Image selectedHex;
private Label fps;
private Label camInfo;
- private Label cellInfo;
private Stage hud;
private Stage gameStage;
@@ -59,10 +58,8 @@ public class GameScreen extends AbstractScreen
fps = new Label("FPS: 0", game.skin);
camInfo = new Label("", game.skin);
- cellInfo = new Label("", game.skin);
fps.setPosition( 10, Gdx.graphics.getHeight() - 40);
camInfo.setPosition( 10, Gdx.graphics.getHeight() - 50);
- cellInfo.setPosition( 10, Gdx.graphics.getHeight() - 70);
map = new HexMap(11, 9, game.manager.get("images/map_a.png", Texture.class));
selectedHex = new Image(game.manager.get("images/hex.png", Texture.class));
@@ -79,8 +76,6 @@ public class GameScreen extends AbstractScreen
hud = new Stage(new ScreenViewport());
hud.addActor(fps);
hud.addActor(camInfo);
- hud.addActor(cellInfo);
-
Gdx.input.setInputProcessor(getMultiplexer());
}
@@ -177,7 +172,6 @@ public class GameScreen extends AbstractScreen
fps.setText("FPS: " + Gdx.graphics.getFramesPerSecond());
camInfo.setText("Camera: " + (int) cam.position.y + " ; " + (int) cam.position.y + " x " + String.format("%.2f", cam.zoom));
- cellInfo.setText("Cell: " + cell.x + " ; " + cell.y);
gameStage.act(delta);
gameStage.draw();