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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-20 21:21:48 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-20 21:21:48 +0100 |
commit | d084a35f4c7f20a9f706ec7f31cf69054e675b6b (patch) | |
tree | e156b2ac37a9c1fe23fb19deee2e6c3f01c1a862 | |
parent | c37823b90e43591c90a5d51ba553858edd63ef98 (diff) | |
download | RustAndDust-d084a35f4c7f20a9f706ec7f31cf69054e675b6b.zip RustAndDust-d084a35f4c7f20a9f706ec7f31cf69054e675b6b.tar.gz |
MenuScreen: use MenuCtrl
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/MenuScreen.java | 81 |
1 files changed, 10 insertions, 71 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java index ed757e2..e959a00 100644 --- a/core/src/ch/asynk/rustanddust/screens/MenuScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/MenuScreen.java @@ -15,10 +15,7 @@ import ch.asynk.rustanddust.RustAndDust; import ch.asynk.rustanddust.ui.Label; import ch.asynk.rustanddust.ui.Position; import ch.asynk.rustanddust.ui.Widget; -import ch.asynk.rustanddust.menu.MainMenu; -import ch.asynk.rustanddust.menu.PlayMenu; -import ch.asynk.rustanddust.menu.OptionsMenu; -import ch.asynk.rustanddust.menu.TutorialsMenu; +import ch.asynk.rustanddust.menu.MenuCtrl; public class MenuScreen implements Screen { @@ -51,11 +48,7 @@ public class MenuScreen implements Screen private Sprite usFlag; private Label versionLabel; - private MainMenu mainMenu; - private PlayMenu playMenu; - private OptionsMenu optionsMenu; - private TutorialsMenu tutorialsMenu; - private Widget currentMenu; + private MenuCtrl ctrl; private final MenuCamera camera; private final SpriteBatch batch; @@ -85,68 +78,23 @@ public class MenuScreen implements Screen this.versionLabel = new Label(game.font); this.versionLabel.write("v21"); - this.mainMenu = new MainMenu(game); - this.playMenu = new PlayMenu(game); - this.optionsMenu = new OptionsMenu(game); - this.tutorialsMenu = new TutorialsMenu(game); - this.gamesMenu = new GamesMenu(game); + this.ctrl = new MenuCtrl(game); Gdx.input.setInputProcessor(new InputAdapter() { @Override - public boolean touchDragged(int x, int y, int pointer) - { - int dx = (int) (dragPos.x - x); - int dy = (int) (dragPos.y - y); - dragPos.set(x, y); - camera.uiUnproject(x, y, touch); - // return drag(touch.x, touch.y, -dx, dy); - return false; - } - @Override public boolean touchDown(int x, int y, int pointer, int button) { - dragPos.set(x, y); camera.uiUnproject(x, y, touch); - return hit(touch.x, touch.y); - } - }); - - currentMenu = mainMenu; - currentMenu.visible = true; - } - - private boolean hit(float x, float y) - { - if (currentMenu.hit(x, y)) { - currentMenu.visible = false; - if (currentMenu == mainMenu) { - showNextMenu(); - } else if (currentMenu == playMenu) { - currentMenu = mainMenu; - if (playMenu.launch) + if (ctrl.hit(touch.x, touch.y)) startLoading(); - } else { - currentMenu = mainMenu; + return true; } - currentMenu.visible = true; - return true; - } - - return false; - } - - private void showNextMenu() - { - switch(mainMenu.getMenu()) { - case PLAY: currentMenu = playMenu; break; - case OPTIONS: currentMenu = optionsMenu; break; - case TUTORIALS: currentMenu = tutorialsMenu; break; - } + }); } private void startLoading() { - mainMenu.visible = false; + ctrl.visible = false; game.loadGameAssets(); gameAssetsLoading = true; } @@ -198,10 +146,7 @@ public class MenuScreen implements Screen batch.setProjectionMatrix(camera.uiCombined()); batch.begin(); - mainMenu.draw(batch); - playMenu.draw(batch); - optionsMenu.draw(batch); - tutorialsMenu.draw(batch); + ctrl.draw(batch); batch.end(); } @@ -226,10 +171,7 @@ public class MenuScreen implements Screen setCenteredPosition(geFlag, xPath[n - 1], yPath[n - 1]); versionLabel.setPosition(xPath[0] - 190, yPath[0]); - mainMenu.setPosition(); - playMenu.setPosition(); - optionsMenu.setPosition(); - tutorialsMenu.setPosition(); + ctrl.setPosition(); } @Override @@ -244,10 +186,7 @@ public class MenuScreen implements Screen public void dispose() { versionLabel.dispose(); - mainMenu.dispose(); - playMenu.dispose(); - optionsMenu.dispose(); - tutorialsMenu.dispose(); + ctrl.dispose(); } @Override |