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authorJérémy Zurcher <jeremy@asynk.ch>2014-12-18 11:32:15 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2014-12-18 11:32:15 +0100
commita59576eeab882ad6fe059e1507dd37d8716a86d7 (patch)
tree7e5ac7999919d7b6f6c88e6f26943a879c0d5154
parente122d9cb24cc05d36df4aaf00f73b742f8108eb6 (diff)
downloadRustAndDust-a59576eeab882ad6fe059e1507dd37d8716a86d7.zip
RustAndDust-a59576eeab882ad6fe059e1507dd37d8716a86d7.tar.gz
UnitDock: set dx=0f in constructor and in setPosition() only
-rw-r--r--core/src/ch/asynk/tankontank/game/hud/UnitDock.java3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
index edf70d4..40d118b 100644
--- a/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/tankontank/game/hud/UnitDock.java
@@ -46,6 +46,7 @@ public class UnitDock extends Bg implements Animation
this.scaledRect = new Rectangle();
this.selected = new Sprite(selected);
this.visible = false;
+ this.dx = 0f;
}
@Override
@@ -74,6 +75,7 @@ public class UnitDock extends Bg implements Animation
this.step = (position.isLeft() ? STEP : -STEP);
this.mvtDone = true;
this.visible = false;
+ this.dx = 0f;
}
@Override
@@ -143,7 +145,6 @@ public class UnitDock extends Bg implements Animation
show = true;
mvtDone = false;
visible = true;
- dx = 0f;
}
@Override