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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-01 18:47:25 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-02-01 18:47:25 +0100 |
commit | 76b080ca82d6179f8068139c65083cf052c4f767 (patch) | |
tree | ea4260575c0016d98c8db9da258ef25b72a2780d | |
parent | 11ee5ac82845d152712766d6190cee7b74990196 (diff) | |
download | RustAndDust-76b080ca82d6179f8068139c65083cf052c4f767.zip RustAndDust-76b080ca82d6179f8068139c65083cf052c4f767.tar.gz |
Player: actionPoints -> ap
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Factory.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Player.java | 29 |
2 files changed, 17 insertions, 16 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Factory.java b/core/src/ch/asynk/rustanddust/game/Factory.java index fb780a3..996da3d 100644 --- a/core/src/ch/asynk/rustanddust/game/Factory.java +++ b/core/src/ch/asynk/rustanddust/game/Factory.java @@ -108,9 +108,9 @@ public class Factory implements Board.TileBuilder, Disposable public Player getPlayer(int id, Army army) { if (army == Army.US) - return new Player(game, id, Army.US, 10); + return new Player(id, Army.US); else - return new Player(game, id, Army.GE, 10); + return new Player(id, Army.GE); } public Unit getUnit(UnitId id, boolean hq, boolean ace) diff --git a/core/src/ch/asynk/rustanddust/game/Player.java b/core/src/ch/asynk/rustanddust/game/Player.java index 1938b55..ca4fc88 100644 --- a/core/src/ch/asynk/rustanddust/game/Player.java +++ b/core/src/ch/asynk/rustanddust/game/Player.java @@ -5,11 +5,12 @@ import ch.asynk.rustanddust.RustAndDust; public class Player { private static final float MOVE_TIME = 0.4f; + private static final int N = 10; private int id; private int turn; private int apSpent; - private int actionPoints; + private int ap; public Army army; public UnitList units; @@ -22,17 +23,17 @@ public class Player public int engagementWon; public int engagementLost; - public Player(final RustAndDust game, int id, Army army, int n) + public Player(int id, Army army) { this.id = id; this.army = army; - this.units = new UnitList(n); - this.casualties = new UnitList(n); - this.reinforcement = new UnitList(n); - this.withdrawed = new UnitList(n); + this.units = new UnitList(N); + this.casualties = new UnitList(N); + this.reinforcement = new UnitList(N); + this.withdrawed = new UnitList(N); this.turn = 0; this.apSpent = 0; - this.actionPoints = 0; + this.ap = 0; this.actionCount = 0; this.objectivesWon = 0; this.engagementWon = 0; @@ -51,7 +52,7 @@ public class Player public String toString() { - return String.format("%s Turn:%d AP:%d units:%d casualties:%d", army, turn, actionPoints, units.size(), casualties.size()); + return String.format("%s Turn:%d AP:%d/%d units:%d casualties:%d", army, turn, apSpent, ap, units.size(), casualties.size()); } public String getStats() @@ -140,7 +141,7 @@ public class Player public int getAp() { - return ((apSpent < actionPoints) ? (apSpent + 1) : apSpent); + return ((apSpent < ap) ? (apSpent + 1) : apSpent); } public int getTurn() @@ -150,7 +151,7 @@ public class Player public boolean apExhausted() { - return (apSpent == actionPoints); + return (apSpent == ap); } public boolean canDoSomething() @@ -173,13 +174,13 @@ public class Player { apSpent += 1; actionCount += 1; - RustAndDust.debug("Player", String.format("%d/%d - %d", apSpent, actionPoints, actionCount)); - if (apSpent > actionPoints) RustAndDust.debug("ERROR: spent too much AP, please report"); + RustAndDust.debug("Player", String.format("%d/%d - %d", apSpent, ap, actionCount)); + if (apSpent > ap) RustAndDust.debug("ERROR: spent too much AP, please report"); } public void turnEnd() { - apSpent = actionPoints; + apSpent = ap; for (Unit unit : units) unit.reset(); } @@ -187,7 +188,7 @@ public class Player public void turnStart(int aps) { if (isDeploymentDone()) { - actionPoints = aps; + ap = aps; apSpent = 0; turn += 1; } |