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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-30 16:24:26 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-30 16:24:26 +0200 |
commit | b2f2b47a7ca6635cb6fe1f2dfc78df8a8f51e55b (patch) | |
tree | 16d4bb2e8c578c124633f24f5bf2b8b19a3ed5a8 | |
parent | dc56ea3c8f3c0badd225774b576564215abbd90d (diff) | |
download | RustAndDust-b2f2b47a7ca6635cb6fe1f2dfc78df8a8f51e55b.zip RustAndDust-b2f2b47a7ca6635cb6fe1f2dfc78df8a8f51e55b.tar.gz |
GameScreen: call ctrl.processEvent() within render
-rw-r--r-- | core/src/ch/asynk/rustanddust/screens/GameScreen.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/screens/GameScreen.java b/core/src/ch/asynk/rustanddust/screens/GameScreen.java index 900d07b..e2aa8a2 100644 --- a/core/src/ch/asynk/rustanddust/screens/GameScreen.java +++ b/core/src/ch/asynk/rustanddust/screens/GameScreen.java @@ -149,6 +149,7 @@ public class GameScreen implements Screen blocked = false; } + ctrl.processEvent(); ctrl.hud.animate(delta); ctrl.map.animate(delta); |