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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-30 10:09:11 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-09-30 10:09:11 +0200 |
commit | a0273d8e7e4f589d68e0147e00f2c63c1ba7f2e0 (patch) | |
tree | bcd9a0f9cfe0f1ebfc27c21ea3be8a668dd9c08f | |
parent | 531ad5e25045479b1f61dab8f633eb06936139cd (diff) | |
download | RustAndDust-a0273d8e7e4f589d68e0147e00f2c63c1ba7f2e0.zip RustAndDust-a0273d8e7e4f589d68e0147e00f2c63c1ba7f2e0.tar.gz |
update TODO
-rw-r--r-- | TODO | 10 |
1 files changed, 6 insertions, 4 deletions
@@ -2,10 +2,10 @@ fix resize issues Board - - build possible attacks List<GridPoint2> - build possible assits List<Pawn / GridPoint2> - - support Orientation offset - - support inverted even/odd row scheme + - support different Tiles layout + Board.Orientation offset + inverted even/odd row scheme Tile - automatic overlays to show unit stack depth @@ -13,9 +13,11 @@ Tile Pawn - public abstract boolean isUnit(); => unit stack depth -might think about decorator pattern for overlays +Maybe ??? + +might think about decorator pattern for overlays us decorator pattern, No can Do ?? |