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authorJérémy Zurcher <jeremy@asynk.ch>2014-10-17 10:24:20 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2014-10-17 10:24:20 +0200
commit4c84559a3a757324ea094dc753e51bf5ec189b28 (patch)
tree6138d44da133604012f16717bf9b94922d734ccf
parent7b5f3965cdd36dfc56f0d68357fc9ea1430f2712 (diff)
downloadRustAndDust-4c84559a3a757324ea094dc753e51bf5ec189b28.zip
RustAndDust-4c84559a3a757324ea094dc753e51bf5ec189b28.tar.gz
Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an status Msg
-rw-r--r--core/src/ch/asynk/tankontank/game/Factory.java4
-rw-r--r--core/src/ch/asynk/tankontank/game/Player.java41
2 files changed, 19 insertions, 26 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java
index 5b60dc7..86db346 100644
--- a/core/src/ch/asynk/tankontank/game/Factory.java
+++ b/core/src/ch/asynk/tankontank/game/Factory.java
@@ -83,9 +83,9 @@ public class Factory implements Board.TileBuilder, Disposable
public Player getPlayer(Army army)
{
if (army == Army.US)
- return new Player(Army.US, atlas, "us-flag", 10);
+ return new Player(game, Army.US, game.skin.getFont("default-font"), atlas, "us-flag", 10);
else
- return new Player(Army.GE, atlas, "ge-flag", 10);
+ return new Player(game, Army.GE, game.skin.getFont("default-font"), atlas, "ge-flag", 10);
}
public Unit getUnit(UnitId id)
diff --git a/core/src/ch/asynk/tankontank/game/Player.java b/core/src/ch/asynk/tankontank/game/Player.java
index 12c9c13..951bafd 100644
--- a/core/src/ch/asynk/tankontank/game/Player.java
+++ b/core/src/ch/asynk/tankontank/game/Player.java
@@ -7,12 +7,15 @@ import java.util.Iterator;
import com.badlogic.gdx.utils.Disposable;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.BitmapFont;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
+import ch.asynk.tankontank.TankOnTank;
import ch.asynk.tankontank.engine.Pawn;
import ch.asynk.tankontank.engine.gfx.Image;
import ch.asynk.tankontank.engine.gfx.Drawable;
+import ch.asynk.tankontank.game.hud.Msg;
public class Player implements Drawable, Disposable
{
@@ -22,12 +25,13 @@ public class Player implements Drawable, Disposable
public Army army;
public Image flag;
+ public Msg status;
+ public int actionPoints;
public ArrayList<Pawn> units;
public ArrayList<Pawn> casualties;
public ArrayList<Pawn> reinforcement;
- public int actionPoints;
- public Player(Army army, TextureAtlas atlas, String name, int size)
+ public Player(final TankOnTank game, Army army, BitmapFont font, TextureAtlas atlas, String name, int size)
{
this.army = army;
this.actionPoints = 0;
@@ -35,6 +39,7 @@ public class Player implements Drawable, Disposable
this.units = new ArrayList<Pawn>(size);
this.casualties = new ArrayList<Pawn>(size);
this.reinforcement = new ArrayList<Pawn>(size);
+ this.status = new Msg(font, atlas.findRegion("disabled"));
}
public String toString()
@@ -69,6 +74,7 @@ public class Player implements Drawable, Disposable
public void burnDownOneAp()
{
actionPoints -= 1;
+ updateInfo();
System.err.println("1 AP burned " + toString());
if (actionPoints < 0) System.err.println("ERROR: AP < 0, damn that's very wrong, please report");
}
@@ -83,6 +89,7 @@ public class Player implements Drawable, Disposable
for (Pawn pawn : units)
pawn.reset();
computeActionPoints();
+ updateInfo();
System.err.println("TurnStart " + toString());
}
@@ -101,6 +108,11 @@ public class Player implements Drawable, Disposable
}
}
+ private void updateInfo()
+ {
+ status.write("AP: " + actionPoints, flag.getX(), (flag.getY() - 40), 0, 10);
+ }
+
public boolean isEnemy(Pawn pawn)
{
return ((Unit) pawn).isEnemy(army);
@@ -133,29 +145,9 @@ public class Player implements Drawable, Disposable
return flag.contains(x, y);
}
- public void setPosition(float x, float y)
- {
- flag.setPosition(x, y);
- }
-
- public float getX()
- {
- return flag.getX();
- }
-
- public float getY()
- {
- return flag.getY();
- }
-
- public float getWidth()
- {
- return flag.getWidth();
- }
-
- public float getHeight()
+ public void setTopLeft(float height, float offset)
{
- return flag.getHeight();
+ flag.setPosition(offset, (height - flag.getHeight() - offset));
}
public Iterator<Pawn> unitIterator()
@@ -167,6 +159,7 @@ public class Player implements Drawable, Disposable
public void draw(Batch batch)
{
flag.draw(batch);
+ status.draw(batch);
}
@Override