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author | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-29 16:50:53 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2016-03-29 16:50:53 +0200 |
commit | 3595db47ffcd8ba828062747e638e4ee013f0da9 (patch) | |
tree | 6d6b146e76dbd334aa4e224045c358cd7e806330 | |
parent | d314ab2da61edd9326f9d364ea439964e6a00a80 (diff) | |
download | RustAndDust-3595db47ffcd8ba828062747e638e4ee013f0da9.zip RustAndDust-3595db47ffcd8ba828062747e638e4ee013f0da9.tar.gz |
Ctrl: set default stateAfterAnimation = StateType.DONE
-rw-r--r-- | core/src/ch/asynk/rustanddust/game/Ctrl.java | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/Ctrl.java b/core/src/ch/asynk/rustanddust/game/Ctrl.java index 4303ed7..4a2c403 100644 --- a/core/src/ch/asynk/rustanddust/game/Ctrl.java +++ b/core/src/ch/asynk/rustanddust/game/Ctrl.java @@ -108,6 +108,7 @@ public abstract class Ctrl implements Disposable this.state = selectState; this.stateType = StateType.DONE; + this.stateAfterAnimation = StateType.DONE; setState(battle.getState()); |