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author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-03 23:41:03 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-12-03 23:41:03 +0100 |
commit | aeaea5d86d3c5ca84562465c3989fef9949d6645 (patch) | |
tree | 96c6682c8504abb67725b522f2b7b590f0d12d2a | |
parent | d2538cfdf01bbcbaf28ebd254e6fc32fd2613f8a (diff) | |
download | RustAndDust-aeaea5d86d3c5ca84562465c3989fef9949d6645.zip RustAndDust-aeaea5d86d3c5ca84562465c3989fef9949d6645.tar.gz |
add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation
-rw-r--r-- | android/assets/data/infantry_fire.png | bin | 0 -> 1449 bytes | |||
-rw-r--r-- | android/assets/sounds/infantry_fire.mp3 | bin | 0 -> 44446 bytes | |||
-rw-r--r-- | core/src/ch/asynk/tankontank/TankOnTank.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java | 14 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Map.java | 4 |
5 files changed, 21 insertions, 1 deletions
diff --git a/android/assets/data/infantry_fire.png b/android/assets/data/infantry_fire.png Binary files differnew file mode 100644 index 0000000..a0a026d --- /dev/null +++ b/android/assets/data/infantry_fire.png diff --git a/android/assets/sounds/infantry_fire.mp3 b/android/assets/sounds/infantry_fire.mp3 Binary files differnew file mode 100644 index 0000000..7cf307c --- /dev/null +++ b/android/assets/sounds/infantry_fire.mp3 diff --git a/core/src/ch/asynk/tankontank/TankOnTank.java b/core/src/ch/asynk/tankontank/TankOnTank.java index 5b72827..2a7fde8 100644 --- a/core/src/ch/asynk/tankontank/TankOnTank.java +++ b/core/src/ch/asynk/tankontank/TankOnTank.java @@ -56,10 +56,12 @@ public class TankOnTank extends Game manager.load("data/unit-overlays.atlas", TextureAtlas.class); manager.load("data/hex-overlays.atlas", TextureAtlas.class); manager.load("data/dice.png", Texture.class); + manager.load("data/infantry_fire.png", Texture.class); manager.load("data/tank_fire.png", Texture.class); manager.load("data/explosions.png", Texture.class); manager.load("sounds/dice.mp3", Sound.class); manager.load("sounds/move.mp3", Sound.class); + manager.load("sounds/infantry_fire.mp3", Sound.class); manager.load("sounds/tank_fire.mp3", Sound.class); manager.load("sounds/tank_fire_short.mp3", Sound.class); manager.load("sounds/explosion.mp3", Sound.class); @@ -79,10 +81,12 @@ public class TankOnTank extends Game manager.unload("data/unit-overlays.atlas"); manager.unload("data/hex-overlays.atlas"); manager.unload("data/dice.png"); + manager.unload("data/infantry_fire.png"); manager.unload("data/tank_fire.png"); manager.unload("data/explosions.png"); manager.unload("sounds/dice.mp3"); manager.unload("sounds/move.mp3"); + manager.unload("sounds/infantry_fire.mp3"); manager.unload("sounds/tank_fire.mp3"); manager.unload("sounds/tank_fire_short.mp3"); manager.unload("sounds/explosion.mp3"); diff --git a/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java b/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java index 26c8e6c..a13c234 100644 --- a/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java +++ b/core/src/ch/asynk/tankontank/engine/gfx/animations/FireAnimation.java @@ -9,27 +9,34 @@ public class FireAnimation { public static Random random = new Random(); + public static Sprites infantryFire; public static Sprites tankFire; public static Sprites explosion; + public static Sound infantryFireSnd; public static Sound tankFireSnd; public static Sound tankFireSndLong; public static Sound explosionSnd; public static Sound explosionSndLong; + public static double infantryFireSndLongId; public static double tankFireSndLongId; public static double explosionSndLongId; public static void init( + Texture infantryFireT, int iCols, int iRows, Texture tankFireT, int sCols, int sRows, Texture explosionT, int eCols, int eRows, + Sound infantryFireS, Sound tankFireS, Sound tankFireLongS, Sound explosionS, Sound explosionLongS) { + infantryFire = new Sprites(infantryFireT, iCols, iRows); tankFire = new Sprites(tankFireT, sCols, sRows); explosion = new Sprites(explosionT, eCols, eRows); + infantryFireSnd = infantryFireS; tankFireSnd = tankFireS; tankFireSndLong = tankFireLongS; explosionSnd = explosionS; @@ -40,6 +47,7 @@ public class FireAnimation public static void reset() { + infantryFireSndLongId = -1; tankFireSndLongId = -1; explosionSndLongId = -1; } @@ -55,6 +63,12 @@ public class FireAnimation explosionSndLong.dispose(); } + public static void infantryFireSndPlay(float volume) + { + if (infantryFireSndLongId == -1) + infantryFireSndLongId = infantryFireSnd.play(volume); + } + public static void tankFireSndPlay(float volume) { if (tankFireSndLongId == -1) diff --git a/core/src/ch/asynk/tankontank/game/Map.java b/core/src/ch/asynk/tankontank/game/Map.java index ff418a0..d7f5e92 100644 --- a/core/src/ch/asynk/tankontank/game/Map.java +++ b/core/src/ch/asynk/tankontank/game/Map.java @@ -95,8 +95,10 @@ public abstract class Map extends Board DiceAnimation.init(game.manager.get("data/dice.png", Texture.class), 16, 9, game.manager.get("sounds/dice.mp3", Sound.class)); PromoteAnimation.init(game.manager.get("data/hud.atlas", TextureAtlas.class), game.manager.get("sounds/promote.mp3", Sound.class)); FireAnimation.init( - game.manager.get("data/tank_fire.png", Texture.class), 1, 7, + game.manager.get("data/infantry_fire.png", Texture.class), 1, 8, + game.manager.get("data/tank_fire.png", Texture.class), 1, 8, game.manager.get("data/explosions.png", Texture.class), 16, 8, + game.manager.get("sounds/infantry_fire.mp3", Sound.class), game.manager.get("sounds/tank_fire.mp3", Sound.class), game.manager.get("sounds/tank_fire_short.mp3", Sound.class), game.manager.get("sounds/explosion.mp3", Sound.class), |