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authorJérémy Zurcher <jeremy@asynk.ch>2015-11-09 11:45:47 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2015-11-09 11:45:47 +0100
commit2a31090542f49c0d36e7b13892be93aca4bf6476 (patch)
tree3619ec8d283f1d1027dd40f4cf21513e34cf1028
parentc7e871e749e6531deb3b49311e0c5b71523aeff8 (diff)
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RustAndDust: add font size computation
-rw-r--r--core/src/ch/asynk/rustanddust/RustAndDust.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/src/ch/asynk/rustanddust/RustAndDust.java b/core/src/ch/asynk/rustanddust/RustAndDust.java
index 9c91efe..aed90cc 100644
--- a/core/src/ch/asynk/rustanddust/RustAndDust.java
+++ b/core/src/ch/asynk/rustanddust/RustAndDust.java
@@ -151,7 +151,7 @@ public class RustAndDust extends Game
uiAtlas = manager.get("data/ui.atlas", TextureAtlas.class);
FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("skin/veteran-typewriter.ttf"));
FreeTypeFontParameter parameter = new FreeTypeFontParameter();
- parameter.size = 20;
+ parameter.size = Math.max((int) (Gdx.graphics.getHeight() * 0.04f), 15);
parameter.color = Color.BLACK;
fontB = generator.generateFont(parameter);
parameter.color = Color.WHITE;