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<title>RustAndDust/data/assets/tile-overlays, branch server</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2014-11-22T19:20:43Z</updated>
<entry>
<title>rename pawn tile atlases to unit hex</title>
<updated>2014-11-22T19:20:43Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-11-22T19:20:43Z</published>
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<entry>
<title>Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US</title>
<updated>2014-11-21T16:01:33Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-11-21T16:01:33Z</published>
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<entry>
<title>Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)</title>
<updated>2014-11-01T18:00:33Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-11-01T18:00:33Z</published>
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<id>urn:sha1:d092218b596ae157d4432161626a084f4b7448c8</id>
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<entry>
<title>set new Tile overlays and cleanup usage</title>
<updated>2014-11-01T16:44:29Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-11-01T16:44:29Z</published>
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<entry>
<title>update selectd hex overlay</title>
<updated>2014-11-01T09:28:22Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-11-01T09:28:22Z</published>
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<entry>
<title>assets.atlas -&gt; hud.atlas pawns.atlas tile-overlays.atlas pawn-overlays.atlas</title>
<updated>2014-10-28T14:24:26Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-10-28T14:24:26Z</published>
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