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<title>RustAndDust/core, branch v12</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v12</id>
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<updated>2015-12-21T20:18:50Z</updated>
<entry>
<title>PathBuilder: use printToErr on error</title>
<updated>2015-12-21T20:18:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T20:18:50Z</published>
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<entry>
<title>PathBuilder: always search for path even if distance is &lt; 2, to check for objectives</title>
<updated>2015-12-21T20:17:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T20:17:32Z</published>
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<entry>
<title>PathBuilder: choosePath: clears it all and then add the choosen path</title>
<updated>2015-12-21T20:16:56Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T20:16:56Z</published>
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<entry>
<title>PathBuilder: extract clearPaths() from clear()</title>
<updated>2015-12-21T20:15:53Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T20:15:53Z</published>
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<entry>
<title>Map0Hex: isObjective(Tile) -&gt; isObjectiveFor(Tile,Pawn) : says no if already owned</title>
<updated>2015-12-21T18:46:54Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T18:46:54Z</published>
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<entry>
<title>PathBuilder: fitness takes objectives into account</title>
<updated>2015-12-21T18:32:25Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T18:32:25Z</published>
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<entry>
<title>Board: sprinkle with some final</title>
<updated>2015-12-21T18:26:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-21T18:26:18Z</published>
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<entry>
<title>Hud: use ArrayDeque instead of Stack</title>
<updated>2015-12-20T00:00:09Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-20T00:00:09Z</published>
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<id>urn:sha1:e5ecee141a00ce6fac02b134634d821a4daf44e3</id>
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<entry>
<title>Hud: replace touchUp + touchDown with hit(int, int)</title>
<updated>2015-12-19T17:52:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-19T17:51:36Z</published>
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<id>urn:sha1:bfdcabc73be8b8d4df7207d3ea030091e693a886</id>
<content type='text'>
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<entry>
<title>clean up import statements</title>
<updated>2015-12-18T15:07:09Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-18T15:07:09Z</published>
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