<feed xmlns='http://www.w3.org/2005/Atom'>
<title>RustAndDust/core, branch 1.0.1</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=1.0.1</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=1.0.1'/>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/'/>
<updated>2015-11-06T16:00:34Z</updated>
<entry>
<title>UnitDock: avoid silly yoyo bouncing</title>
<updated>2015-11-06T16:00:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-06T16:00:34Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=c5f4b4b9c64a4054f77c558955fd20e9047e3556'/>
<id>urn:sha1:c5f4b4b9c64a4054f77c558955fd20e9047e3556</id>
<content type='text'>
</content>
</entry>
<entry>
<title>PlayMenu: fix mode not implemented behavior</title>
<updated>2015-11-06T15:23:12Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-06T15:23:12Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=b9910179c1766f19cc16f259c765a3232b27c3b7'/>
<id>urn:sha1:b9910179c1766f19cc16f259c765a3232b27c3b7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UnitDock: smooth vertical adjustment</title>
<updated>2015-11-06T10:14:15Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-06T10:14:15Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=24a9d3dc06095417510fce779fb141e0997f7739'/>
<id>urn:sha1:24a9d3dc06095417510fce779fb141e0997f7739</id>
<content type='text'>
</content>
</entry>
<entry>
<title>GameScreen -&gt; UnitDock: add drag and implement vertical slide of units</title>
<updated>2015-11-06T10:07:25Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-06T10:07:25Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=5a8b73c6b5337733450e611808f938e0cfb35296'/>
<id>urn:sha1:5a8b73c6b5337733450e611808f938e0cfb35296</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UnitDock: factorise matrix and scale computation</title>
<updated>2015-11-05T19:32:09Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-05T19:32:09Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=5c6738cef7222a242b0d40241ee1c778c61866f1'/>
<id>urn:sha1:5c6738cef7222a242b0d40241ee1c778c61866f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UnitDock: add glScissors</title>
<updated>2015-11-05T15:03:36Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-05T15:03:36Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=abc7023afe882398c8c1a5d15db683331f677816'/>
<id>urn:sha1:abc7023afe882398c8c1a5d15db683331f677816</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Hex: add DEPRESSION TerrainType</title>
<updated>2015-11-05T13:40:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-05T13:40:55Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=7dbe793d1a880032b4768c684170fe25ecf24e89'/>
<id>urn:sha1:7dbe793d1a880032b4768c684170fe25ecf24e89</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Map: add comment for special AT_GUN -&gt; no AP spent case</title>
<updated>2015-11-05T13:40:05Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-05T13:40:05Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=41720ef975558b227e04c880a659a1b243731542'/>
<id>urn:sha1:41720ef975558b227e04c880a659a1b243731542</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add and use Pawn.canBreak()</title>
<updated>2015-11-05T13:30:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-05T13:30:34Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=d17e8e8d9a127cc15ae16a2fe86b0a5e557e3eae'/>
<id>urn:sha1:d17e8e8d9a127cc15ae16a2fe86b0a5e557e3eae</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add and use Pawn.preventDefenseOn(Tile)</title>
<updated>2015-11-05T13:23:03Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-05T13:23:03Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=9ef6e1b0bb5e8d8098b2be7daae7e77e4dab55d5'/>
<id>urn:sha1:9ef6e1b0bb5e8d8098b2be7daae7e77e4dab55d5</id>
<content type='text'>
</content>
</entry>
</feed>
