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<title>RustAndDust/core/src, branch v14</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v14</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=v14'/>
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<updated>2015-12-24T18:41:59Z</updated>
<entry>
<title>increase version</title>
<updated>2015-12-24T18:41:59Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T18:41:59Z</published>
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<id>urn:sha1:04b9d2168060b84f5fd3d47778349ee95b7f8ed4</id>
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</content>
</entry>
<entry>
<title>battles: add Battle00</title>
<updated>2015-12-24T18:41:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T18:41:17Z</published>
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<id>urn:sha1:5e685fffa25ebb54ec69a1c8ac525593c856eb64</id>
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</content>
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<entry>
<title>PathBuilder: give more weight to objectives</title>
<updated>2015-12-24T18:35:29Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T18:35:29Z</published>
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<entry>
<title>Hex: simplify blockLineOfSightFrom(Tile)</title>
<updated>2015-12-24T18:33:09Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T18:33:09Z</published>
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<entry>
<title>State: replace touchUp() and touchDown() with touch(Hex)</title>
<updated>2015-12-24T18:18:07Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T18:18:07Z</published>
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<entry>
<title>States: do not use downHex or upHex out of touchDown() and touchUp()</title>
<updated>2015-12-24T09:46:03Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T09:46:03Z</published>
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<entry>
<title>PathBuilder: fix error msg</title>
<updated>2015-12-24T09:24:14Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T09:24:14Z</published>
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<id>urn:sha1:ccc519f006f363a129943d17d616b67660ce0f42</id>
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<entry>
<title>Revert "PathBuilder: always search for path even if distance is &lt; 2, to check for objectives"</title>
<updated>2015-12-24T09:06:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T09:06:48Z</published>
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<id>urn:sha1:0ac61d2b489198350425d327c0fb9e556469ad70</id>
<content type='text'>
This reverts commit 8a34706f23f479eead58a393c27e6a56eb3bcd4b.
</content>
</entry>
<entry>
<title>ObjectiveSet: respond to isObjectiveFor() taking peristence into account</title>
<updated>2015-12-23T23:08:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-23T23:08:32Z</published>
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<id>urn:sha1:e344ffce79051254d216c3add363805cd3a4892f</id>
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</content>
</entry>
<entry>
<title>StateRotate: fix bug when in HQ activation, start rotate, but do not complete it</title>
<updated>2015-12-23T20:35:41Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-23T20:35:41Z</published>
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