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<title>RustAndDust/core/src/ch, branch v29</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2016-05-11T12:58:07Z</updated>
<entry>
<title>increase code version</title>
<updated>2016-05-11T12:58:07Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:58:07Z</published>
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<entry>
<title>NewGameMenu: do not BEGIN if mode is not implemented yet</title>
<updated>2016-05-11T12:57:26Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:57:26Z</published>
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<title>Unit: Unit.clear() sets unitId to 1</title>
<updated>2016-05-11T12:48:23Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:48:23Z</published>
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<title>Map5Marshal,Ctrl: use Unit.IterableSet&lt;Unit&gt;, call Unit.clear() at exit</title>
<updated>2016-05-11T12:47:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:47:28Z</published>
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<title>Unit: add IterableSet&lt;Unit&gt; that keeps ref to the instances</title>
<updated>2016-05-11T12:46:11Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:46:11Z</published>
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<entry>
<title>increase code version</title>
<updated>2016-05-10T14:57:06Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:57:06Z</published>
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<entry>
<title>TankFireAnimation: fix bad region init on animation second usage</title>
<updated>2016-05-10T14:55:29Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:55:29Z</published>
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<entry>
<title>Ctrl: clear orders before storing Initial State, do not replay map deployment</title>
<updated>2016-05-10T14:47:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:47:34Z</published>
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<entry>
<title>StateSelect: call clear() on postTurnDone()</title>
<updated>2016-05-10T14:43:12Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:43:12Z</published>
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<entry>
<title>increase code version</title>
<updated>2016-05-10T12:45:42Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:45:42Z</published>
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