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<title>RustAndDust/core/src/ch/asynk/tankontank/screens, branch 1.0.1</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2015-06-30T04:21:50Z</updated>
<entry>
<title>TankOnTank -&gt; CreepingArmor</title>
<updated>2015-06-30T04:21:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-06-30T04:21:50Z</published>
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<entry>
<title>MainMenu: use ui.Menu</title>
<updated>2015-02-27T13:54:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-27T13:54:48Z</published>
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<entry>
<title>ScenariosMenu: add cancel button</title>
<updated>2015-02-19T12:22:59Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T12:22:59Z</published>
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<entry>
<title>Screens: add hud size correction depending on screen density</title>
<updated>2015-02-08T22:46:57Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-06T11:24:12Z</published>
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<entry>
<title>GameScreen: dragged is not a boodear but a move count and a block threshold</title>
<updated>2015-01-06T11:35:20Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-06T11:35:20Z</published>
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<entry>
<title>GameScreen: do not send touchUp at the end of dragging</title>
<updated>2015-01-06T11:22:20Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-06T11:22:20Z</published>
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<entry>
<title>GameCamera: adapt viewport and window width on zoom</title>
<updated>2015-01-06T11:08:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-06T11:08:18Z</published>
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<entry>
<title>GameCamera: compute viewportAspect at object construction</title>
<updated>2015-01-06T10:50:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-06T10:50:34Z</published>
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<entry>
<title>GameScreen,Ctrl: mapTouch,hudTouch leave GameScreen for Ctrl</title>
<updated>2015-01-06T10:26:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-06T10:26:46Z</published>
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<entry>
<title>GameCamera: imporve debug</title>
<updated>2015-01-05T16:45:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-05T16:45:31Z</published>
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