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<title>RustAndDust/core/src/ch/asynk/tankontank/game, branch master</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2015-06-30T04:21:50Z</updated>
<entry>
<title>TankOnTank -&gt; CreepingArmor</title>
<updated>2015-06-30T04:21:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-06-30T04:21:50Z</published>
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<id>urn:sha1:d74bcf9bf390418df35d94b54d59df0170033f65</id>
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</content>
</entry>
<entry>
<title>Config: add boolean gameModeImplemented()</title>
<updated>2015-02-28T20:56:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-28T20:56:08Z</published>
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<id>urn:sha1:3407a39ef9ea6cca6be094f954ab227824bef997</id>
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</entry>
<entry>
<title>Hud: add enum OkCancelAction</title>
<updated>2015-02-28T20:55:19Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-28T20:55:19Z</published>
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<id>urn:sha1:413e3d9147d430c2c5423c31251cfcee2622b297</id>
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</entry>
<entry>
<title>add Config.GameMode</title>
<updated>2015-02-27T23:25:14Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-27T23:25:14Z</published>
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<id>urn:sha1:3af5c412f15bda78330a0026485a0dd7bc3500c4</id>
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</entry>
<entry>
<title>Command: implement write(Json)</title>
<updated>2015-02-20T14:31:13Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-20T14:31:13Z</published>
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<id>urn:sha1:bf865c493e164ff2700aa473b830186b962ddb81</id>
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<entry>
<title>Command: register unit, AP and turn info at Command creation</title>
<updated>2015-02-20T14:29:58Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-20T14:29:58Z</published>
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<id>urn:sha1:29044f762ade5424bdef22b8757bf50a8d3e4f85</id>
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</content>
</entry>
<entry>
<title>Engagement: remove attackerArmy and defenderArmy</title>
<updated>2015-02-20T09:43:53Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-20T09:43:53Z</published>
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<id>urn:sha1:10311c96e531df6869f78fe9c9c92052798f8753</id>
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<entry>
<title>Board: abstract animationsDone() called when animation list is emtpy</title>
<updated>2015-02-20T01:10:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-20T01:10:46Z</published>
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<id>urn:sha1:efc2a97e12612f3ec515b1fe10c4151f1a1ccb17</id>
<content type='text'>
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<entry>
<title>Board,Map,Ctrl: move annimation count to Board</title>
<updated>2015-02-19T23:58:27Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T23:58:27Z</published>
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<id>urn:sha1:69dee7fd17f76397daa6e74eb6d78110aaa35201</id>
<content type='text'>
</content>
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<entry>
<title>Map: destroy animationClosure</title>
<updated>2015-02-19T23:51:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T23:51:32Z</published>
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