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<title>RustAndDust/core/src/ch/asynk/tankontank/game/states, branch master</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2015-06-30T04:21:50Z</updated>
<entry>
<title>TankOnTank -&gt; CreepingArmor</title>
<updated>2015-06-30T04:21:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-06-30T04:21:50Z</published>
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</entry>
<entry>
<title>Board,Map,Ctrl: move annimation count to Board</title>
<updated>2015-02-19T23:58:27Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T23:58:27Z</published>
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<id>urn:sha1:69dee7fd17f76397daa6e74eb6d78110aaa35201</id>
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<entry>
<title>StatePromote: must go through DONE state to burn down 1 AP</title>
<updated>2015-02-19T22:51:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T22:51:28Z</published>
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<id>urn:sha1:dc688c7dfe946fc2672624a362960662b291d99b</id>
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</content>
</entry>
<entry>
<title>StateBreak: add TODO</title>
<updated>2015-02-19T22:08:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T22:08:08Z</published>
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<entry>
<title>StateDeployment: fix entryZone null, do nothing if rotation -&gt; Orientation.KEEP</title>
<updated>2015-02-19T14:00:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-19T14:00:18Z</published>
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<id>urn:sha1:48f89c3783c2a08fcc0bbce88f06421dd93344de</id>
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<entry>
<title>StateDeployment: must remove unit from dock before showing it on board</title>
<updated>2015-02-18T17:26:56Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-18T17:26:56Z</published>
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<entry>
<title>Map,Command: promoteUnit uses Command processing</title>
<updated>2015-02-18T16:20:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-18T16:20:55Z</published>
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<id>urn:sha1:65b9fba33f138f7ebadd2bb13b2505157e225a8a</id>
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<entry>
<title>StateDeployment: show Unit on board, emit the real move after rotation selection</title>
<updated>2015-02-18T14:40:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-18T14:40:55Z</published>
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<id>urn:sha1:c565c843058d3a6c28ac1e288fb4ea1d1e529be7</id>
<content type='text'>
</content>
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<entry>
<title>StateWithdraw: fix rotation move detection</title>
<updated>2015-01-21T22:34:03Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-21T22:34:03Z</published>
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<id>urn:sha1:575e91afd929dfd12ffd1eec70b468f22450746b</id>
<content type='text'>
</content>
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<entry>
<title>StateWithdraw: escape -&gt; withdraw</title>
<updated>2015-01-21T22:28:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-21T22:28:55Z</published>
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