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<title>RustAndDust/core/src/ch/asynk/rustanddust, branch v17</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v17</id>
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<updated>2016-01-04T22:56:17Z</updated>
<entry>
<title>increase code release</title>
<updated>2016-01-04T22:56:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:56:17Z</published>
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<entry>
<title>StateMove: fix checkExit(Hex) usage, and path building</title>
<updated>2016-01-04T22:54:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:54:50Z</published>
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<entry>
<title>PathBuilder: factorise best(Path, Path) out of chooseBest() and chooseExit()</title>
<updated>2016-01-04T22:51:51Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:51:51Z</published>
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<entry>
<title>PathBuilder: replace setExit(Orientation) with chooseExit(Orientation)</title>
<updated>2016-01-04T22:46:33Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:46:33Z</published>
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<entry>
<title>PathBuilder: factorise keepOnly(Path) out of choosBest() and chooseShortest()</title>
<updated>2016-01-04T22:29:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:29:34Z</published>
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<entry>
<title>PathBuilder: use getPaths()</title>
<updated>2016-01-04T22:26:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:26:17Z</published>
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<entry>
<title>PathBuilder: factorise getPaths(...) out of canExit()</title>
<updated>2016-01-04T22:16:44Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:16:44Z</published>
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<entry>
<title>PathBuilder: factorise pathCanExit(...) out of canExit()</title>
<updated>2016-01-04T22:11:06Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T22:11:06Z</published>
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<id>urn:sha1:e0a06467236303c19690481bf3bc422ed1d8871d</id>
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<entry>
<title>StateMove: split checkExit() -&gt; inplace | from hex</title>
<updated>2016-01-04T20:43:30Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T20:43:30Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=f4e47fdceb73d2fcd5a9d3af9876b9612f8cf8cf'/>
<id>urn:sha1:f4e47fdceb73d2fcd5a9d3af9876b9612f8cf8cf</id>
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</content>
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<entry>
<title>OptionsPanel: fix quit battle</title>
<updated>2016-01-04T19:57:51Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T19:57:51Z</published>
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