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<title>RustAndDust/core/src/ch/asynk/rustanddust/game, branch v29</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v29</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=v29'/>
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<updated>2016-05-11T12:48:23Z</updated>
<entry>
<title>Unit: Unit.clear() sets unitId to 1</title>
<updated>2016-05-11T12:48:23Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:48:23Z</published>
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<entry>
<title>Map5Marshal,Ctrl: use Unit.IterableSet&lt;Unit&gt;, call Unit.clear() at exit</title>
<updated>2016-05-11T12:47:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:47:28Z</published>
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<entry>
<title>Unit: add IterableSet&lt;Unit&gt; that keeps ref to the instances</title>
<updated>2016-05-11T12:46:11Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:46:11Z</published>
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<id>urn:sha1:a5cef081cee24e162d18d48ff798612f4dafbbd5</id>
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</content>
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<entry>
<title>Ctrl: clear orders before storing Initial State, do not replay map deployment</title>
<updated>2016-05-10T14:47:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:47:34Z</published>
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</entry>
<entry>
<title>StateSelect: call clear() on postTurnDone()</title>
<updated>2016-05-10T14:43:12Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:43:12Z</published>
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</content>
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<entry>
<title>Ctrl: avoid bad stacked msgs position</title>
<updated>2016-05-10T12:43:16Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:43:16Z</published>
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</content>
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<entry>
<title>Ctrl: factorise code</title>
<updated>2016-05-10T12:24:27Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:24:27Z</published>
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<id>urn:sha1:40c05597ad1b464fc4195b5403db609dca60269d</id>
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</content>
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<entry>
<title>Ctrl: implement REPLAY_BATTLE mode</title>
<updated>2016-05-10T12:16:16Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:16:10Z</published>
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<id>urn:sha1:a9adb5d0f27ac64b09d4df660137abac8d6572c9</id>
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</content>
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<entry>
<title>Ctrl: cleanup according to latest db changes</title>
<updated>2016-05-10T12:15:54Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:15:54Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=3cbad22ab26755efcb4a2d6e9e8672138b5ab09d'/>
<id>urn:sha1:3cbad22ab26755efcb4a2d6e9e8672138b5ab09d</id>
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<entry>
<title>Battle: clean up map.clear() usage</title>
<updated>2016-05-10T12:06:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:06:48Z</published>
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