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<title>RustAndDust/core/src/ch/asynk/rustanddust/game, branch v26</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v26</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=v26'/>
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<updated>2016-05-03T13:31:32Z</updated>
<entry>
<title>OMG: add event queue, messages, replay, bounce animation, complete states rewrite ...</title>
<updated>2016-05-03T13:31:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-03T13:31:32Z</published>
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</content>
</entry>
<entry>
<title>Map0Hex: coding style</title>
<updated>2016-05-03T07:25:24Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-03T07:25:24Z</published>
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<id>urn:sha1:ce7c783b110211ee434ad862a98ffbffa33e0ac1</id>
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</content>
</entry>
<entry>
<title>Player: update debug msgs</title>
<updated>2016-05-02T20:27:05Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-02T20:26:58Z</published>
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<id>urn:sha1:3f556731808b6138905cb485f2d4feee2e8c55ff</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Pawn,Unit: add spendMovementPoints(int) and getSpentMovementPoints()</title>
<updated>2016-05-02T15:54:22Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-02T15:54:22Z</published>
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<entry>
<title>Pawn,Hex: road(Orientation) -&gt; roadFrom(Orientation)</title>
<updated>2016-05-02T09:00:37Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-02T09:00:37Z</published>
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<entry>
<title>Unit: do not substract road march bonus to a 0 cost move</title>
<updated>2016-04-22T09:13:12Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-22T09:13:12Z</published>
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</content>
</entry>
<entry>
<title>OrderList: add Order getId(int)</title>
<updated>2016-04-22T09:12:15Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-22T09:12:15Z</published>
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<id>urn:sha1:2909874fec33a83a70310d9aabe201c2d0d858b1</id>
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</content>
</entry>
<entry>
<title>Player: impove burnDownAp reporting</title>
<updated>2016-04-21T22:01:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-21T22:01:46Z</published>
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<id>urn:sha1:517b5b506a91248f827971a810182536526e46cb</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Unit: do not call setMoved if cost is 0</title>
<updated>2016-04-21T22:00:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-21T22:00:46Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=eac3e6b04638127c8fa5c10d92e1c3bbf0bee421'/>
<id>urn:sha1:eac3e6b04638127c8fa5c10d92e1c3bbf0bee421</id>
<content type='text'>
</content>
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<entry>
<title>Unit: if roadMarch deduce bonus from move cost, cost is at least 1</title>
<updated>2016-04-21T22:00:26Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-21T22:00:26Z</published>
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