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<title>RustAndDust/core/src/ch/asynk/rustanddust/game, branch v16</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v16</id>
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<updated>2015-12-31T01:45:03Z</updated>
<entry>
<title>Options: remove 'Automatic Path' option</title>
<updated>2015-12-31T01:45:03Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-31T01:45:03Z</published>
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<entry>
<title>OptionsPanel: fix missing padding</title>
<updated>2015-12-30T22:15:13Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-30T22:15:13Z</published>
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<entry>
<title>OptionsPanel: add Automatic Path</title>
<updated>2015-12-30T22:06:47Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-30T22:06:47Z</published>
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<id>urn:sha1:8581999540da7523466de056bb094c1ee6e2b466</id>
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<entry>
<title>Config: add autoPath = true</title>
<updated>2015-12-30T22:04:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-30T22:04:18Z</published>
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<entry>
<title>PathBuilder: toggleCtrlTile add boolean quick parameter</title>
<updated>2015-12-30T21:04:39Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-30T21:04:39Z</published>
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<id>urn:sha1:57f06d82d75e81f2ccafc1b232180cbf9b01ce3f</id>
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<entry>
<title>Config: graphics default to CHITS</title>
<updated>2015-12-29T12:13:47Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T12:13:47Z</published>
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</entry>
<entry>
<title>Factory: use turret assets when available</title>
<updated>2015-12-29T12:13:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T12:13:31Z</published>
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<entry>
<title>Map0Hex: remove unused import</title>
<updated>2015-12-29T07:03:37Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T07:03:37Z</published>
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<id>urn:sha1:5f2bda4fa467e415feaa243520b5d59c4f657789</id>
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</content>
</entry>
<entry>
<title>TankFireAnimation: aim before shooting</title>
<updated>2015-12-29T06:59:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T06:59:31Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=b6144eafe7f9a6ba4a79c452d60bc63cb3eca0bf'/>
<id>urn:sha1:b6144eafe7f9a6ba4a79c452d60bc63cb3eca0bf</id>
<content type='text'>
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<entry>
<title>HeadedPawn: has a chit, a body and a turret that can aim</title>
<updated>2015-12-29T06:53:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T06:53:28Z</published>
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