<feed xmlns='http://www.w3.org/2005/Atom'>
<title>RustAndDust/core/src/ch/asynk/rustanddust/game, branch server</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=server</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=server'/>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/'/>
<updated>2016-02-22T06:29:11Z</updated>
<entry>
<title>Config: add gameId</title>
<updated>2016-02-22T06:29:11Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-22T06:29:11Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=69baa7467d4d0edbf511097ee7a84abc09e63f81'/>
<id>urn:sha1:69baa7467d4d0edbf511097ee7a84abc09e63f81</id>
<content type='text'>
</content>
</entry>
<entry>
<title>use type and enter sounds</title>
<updated>2016-02-22T05:48:26Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-22T05:48:26Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=8d9542b6f3a81119dbd076abc8484b6bd3b8c14d'/>
<id>urn:sha1:8d9542b6f3a81119dbd076abc8484b6bd3b8c14d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>OptionsPanel: use String aware Label constructor</title>
<updated>2016-02-21T21:21:16Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-21T21:21:16Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=41260eeabca45c96eb2dcc5450d8ce1366889be6'/>
<id>urn:sha1:41260eeabca45c96eb2dcc5450d8ce1366889be6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Widget: add setTop/BottomRight/Left()</title>
<updated>2016-02-19T15:39:10Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-19T15:39:10Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=5453479d03a9f2852a5c623ab58454dbd417ed6b'/>
<id>urn:sha1:5453479d03a9f2852a5c623ab58454dbd417ed6b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>StateDeployment,Ctrl: clean up deployment completness procedure</title>
<updated>2016-02-18T13:41:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-18T13:41:46Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=3f565c31f0738b40e41471d33cb693da5d315056'/>
<id>urn:sha1:3f565c31f0738b40e41471d33cb693da5d315056</id>
<content type='text'>
</content>
</entry>
<entry>
<title>StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after each unit deployed</title>
<updated>2016-02-17T16:18:05Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-17T16:18:05Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=c92e902364a3e7549f61ba5a29bf9c9fca429305'/>
<id>urn:sha1:c92e902364a3e7549f61ba5a29bf9c9fca429305</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Config: add GameMode.from</title>
<updated>2016-02-16T15:59:20Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-16T15:59:20Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=ce96d3c2c346190f5241cbae75224dc9dbf1c9d8'/>
<id>urn:sha1:ce96d3c2c346190f5241cbae75224dc9dbf1c9d8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>BattleCommon: init is one turn, only call map.turnDone() when all is done</title>
<updated>2016-02-10T11:16:40Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-10T11:16:40Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=6641ee0944cbe2397962b74729373958f63cfab8'/>
<id>urn:sha1:6641ee0944cbe2397962b74729373958f63cfab8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Map5Marshal: unload/load Unit entryZone and exitZone</title>
<updated>2016-02-10T10:54:15Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-10T10:54:15Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=6154e6415ecff8949c38e0eb655da01362b9e550'/>
<id>urn:sha1:6154e6415ecff8949c38e0eb655da01362b9e550</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Map5Marshal: load/unload entryZones and exitZones</title>
<updated>2016-02-10T10:20:46Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-02-10T10:20:46Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=3719043c562e6235f2f62f5b9ac79320fad7f6ae'/>
<id>urn:sha1:3719043c562e6235f2f62f5b9ac79320fad7f6ae</id>
<content type='text'>
</content>
</entry>
</feed>
