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<title>RustAndDust/core/src/ch/asynk/rustanddust/game, branch 1.0.1.10</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=1.0.1.10</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=1.0.1.10'/>
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<updated>2015-12-15T16:07:00Z</updated>
<entry>
<title>BattleTest: set something like a real battle</title>
<updated>2015-12-15T16:07:00Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T16:07:00Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Player,StatisticsPanel: add Objectives count</title>
<updated>2015-12-15T16:02:16Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T16:02:16Z</published>
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<id>urn:sha1:9347eb15e8bc49efabd0dfc53d1a1995cd4a6d61</id>
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</content>
</entry>
<entry>
<title>StatisticsPanel: use flag</title>
<updated>2015-12-15T16:01:29Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T16:01:29Z</published>
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<id>urn:sha1:17f8347f02a6775b721bad568b0142c2d2551402</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Map0Hex: add int objectivesCount(Army)</title>
<updated>2015-12-15T13:40:47Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T13:40:47Z</published>
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<entry>
<title>BattleCommon: add abTurnDone()</title>
<updated>2015-12-15T13:40:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T13:40:31Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=7da0637c8af9dcbc3698e0675b755efeb7a6d065'/>
<id>urn:sha1:7da0637c8af9dcbc3698e0675b755efeb7a6d065</id>
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</content>
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<entry>
<title>Factory: fix US_PERSHING values</title>
<updated>2015-12-15T10:55:38Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T10:55:38Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=068ba938f46d92b44acb2e6ce9fda0e86989b5ca'/>
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<entry>
<title>BattleCommon: swallow setUnit(...) from BattleTest</title>
<updated>2015-12-15T10:54:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T10:54:32Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=6bfd74e4a5dd02c2c66da1c9bbf0b76daab9d21b'/>
<id>urn:sha1:6bfd74e4a5dd02c2c66da1c9bbf0b76daab9d21b</id>
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<entry>
<title>Unit: 'add boolean hq' attribute, get rid of setAce()</title>
<updated>2015-12-15T10:52:34Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T10:52:34Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=449f45bb28524af653d7bd646eb98522793837c7'/>
<id>urn:sha1:449f45bb28524af653d7bd646eb98522793837c7</id>
<content type='text'>
</content>
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<entry>
<title>StateDeployment: no need to revert beforec calling setOnBoard() the latest does the cleaning</title>
<updated>2015-12-15T10:24:47Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T10:24:47Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=be277ec213266c749296a41aeab45bcdeba2b1b3'/>
<id>urn:sha1:be277ec213266c749296a41aeab45bcdeba2b1b3</id>
<content type='text'>
</content>
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<entry>
<title>StateDeployment: code cleanup</title>
<updated>2015-12-15T10:22:09Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T10:22:09Z</published>
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