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<title>RustAndDust/core/src/ch/asynk/rustanddust/game/states, branch v16</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v16</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=v16'/>
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<updated>2015-12-30T22:04:18Z</updated>
<entry>
<title>Config: add autoPath = true</title>
<updated>2015-12-30T22:04:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-30T22:04:18Z</published>
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<entry>
<title>StateWithdraw: add debug error if many paths</title>
<updated>2015-12-26T22:32:45Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-26T22:32:45Z</published>
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<entry>
<title>States*: remove uselss empty lines in imports</title>
<updated>2015-12-26T22:32:17Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-26T22:32:17Z</published>
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<entry>
<title>StateRotate: hide move assists on enter if option is off</title>
<updated>2015-12-26T22:30:38Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-26T22:30:38Z</published>
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<entry>
<title>State: replace touchUp() and touchDown() with touch(Hex)</title>
<updated>2015-12-24T18:18:07Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T18:18:07Z</published>
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<entry>
<title>States: do not use downHex or upHex out of touchDown() and touchUp()</title>
<updated>2015-12-24T09:46:03Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-24T09:46:03Z</published>
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<entry>
<title>StateRotate: fix bug when in HQ activation, start rotate, but do not complete it</title>
<updated>2015-12-23T20:35:41Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-23T20:35:41Z</published>
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<entry>
<title>cleanup tree using fix_java</title>
<updated>2015-12-18T10:12:01Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-18T09:38:24Z</published>
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</content>
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<entry>
<title>Player,StatisticsPanel: add Objectives count</title>
<updated>2015-12-15T16:02:16Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T16:02:16Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=9347eb15e8bc49efabd0dfc53d1a1995cd4a6d61'/>
<id>urn:sha1:9347eb15e8bc49efabd0dfc53d1a1995cd4a6d61</id>
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<entry>
<title>StateDeployment: no need to revert beforec calling setOnBoard() the latest does the cleaning</title>
<updated>2015-12-15T10:24:47Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-15T10:24:47Z</published>
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