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<title>RustAndDust/core/src/ch/asynk/rustanddust/game/map, branch master</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2016-06-02T10:07:50Z</updated>
<entry>
<title>Map5Marshal: do not write player id, this is not network transparent</title>
<updated>2016-06-02T10:07:50Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-06-02T10:07:50Z</published>
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<entry>
<title>Map5Marshal,Ctrl: use Unit.IterableSet&lt;Unit&gt;, call Unit.clear() at exit</title>
<updated>2016-05-11T12:47:28Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-11T12:47:28Z</published>
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<entry>
<title>Map4Orders: prepareReplayCurrentTurn() -&gt; prepareReplayLastTurn()</title>
<updated>2016-05-10T10:59:58Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T10:59:58Z</published>
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<id>urn:sha1:c45f691fa3d11db781e4d069ddc27606bbe8a5f8</id>
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<entry>
<title>Marshal: add Mode.PLAYER to load currentPlayer AP</title>
<updated>2016-05-10T10:58:30Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T10:58:30Z</published>
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<entry>
<title>Map5Marshal: block unitId while loading players</title>
<updated>2016-05-10T10:57:23Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T10:57:23Z</published>
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<entry>
<title>Map0Hex: add getEntryZone(int) and getExitZone(int)</title>
<updated>2016-05-10T10:55:24Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T10:55:24Z</published>
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<entry>
<title>Map4Orders: fix unit orientation on replay ENTER order</title>
<updated>2016-05-07T15:43:59Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-07T15:43:59Z</published>
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<entry>
<title>Map5Marshal: fix error msg</title>
<updated>2016-05-07T15:43:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-07T15:43:08Z</published>
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<id>urn:sha1:398134a2dadc74e8f50a471813c3672c05a6a536</id>
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<entry>
<title>StateEngage: doBreakMove() uses buildShortest(Tile)</title>
<updated>2016-05-04T11:47:27Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-04T11:47:27Z</published>
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<entry>
<title>OMG: add event queue, messages, replay, bounce animation, complete states rewrite ...</title>
<updated>2016-05-03T13:31:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-03T13:31:32Z</published>
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