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<title>RustAndDust/core/src/ch/asynk/rustanddust/game/battles, branch v28</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v28</id>
<link rel='self' href='https://cgit.asynk.ch/RustAndDust/atom?h=v28'/>
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<updated>2016-05-10T10:58:30Z</updated>
<entry>
<title>Marshal: add Mode.PLAYER to load currentPlayer AP</title>
<updated>2016-05-10T10:58:30Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T10:58:30Z</published>
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<entry>
<title>BattleTest: use map.getExitZone(int) otherwise usExit is null</title>
<updated>2016-05-10T10:55:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T10:55:55Z</published>
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<entry>
<title>Battle: remove Ctrl from BattleCommon fields</title>
<updated>2016-05-04T10:25:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-04T10:25:48Z</published>
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<id>urn:sha1:e89cb4f1a593603c9a2652ae612d61b0b0f1cb15</id>
<content type='text'>
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</entry>
<entry>
<title>OMG: add event queue, messages, replay, bounce animation, complete states rewrite ...</title>
<updated>2016-05-03T13:31:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-03T13:31:32Z</published>
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</entry>
<entry>
<title>BattleCommon: remove useless import</title>
<updated>2016-04-11T11:52:25Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-11T11:52:25Z</published>
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<entry>
<title>BattleCommon: must load map before Players, to have exit and entry Zones available</title>
<updated>2016-04-11T11:52:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-11T11:52:08Z</published>
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</content>
</entry>
<entry>
<title>Map: enable exit Zone when adding it to the map</title>
<updated>2016-04-07T10:01:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-07T10:01:18Z</published>
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<id>urn:sha1:4712d9d3c617dbd146d4c84f65f64c1dd3c89750</id>
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<entry>
<title>Battle: hasReinforcement() -&gt; setNextTurn()</title>
<updated>2016-03-31T09:46:05Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-03-31T09:46:05Z</published>
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<id>urn:sha1:418f4435ba6fdb6ed382c87076216a5f34591ff1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Battle,Ctrl: move JSON code from BattleCommon to Ctrl</title>
<updated>2016-03-22T14:56:04Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-03-22T14:56:04Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=3e130a66edfb9ba072f1e1ca4f61bb3cfb114033'/>
<id>urn:sha1:3e130a66edfb9ba072f1e1ca4f61bb3cfb114033</id>
<content type='text'>
</content>
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<entry>
<title>Battle: unload turnCount into JSON</title>
<updated>2016-03-22T14:48:41Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-03-22T14:48:41Z</published>
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