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<title>RustAndDust/core/src/ch/asynk/rustanddust/engine, branch v21</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v21</id>
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<updated>2016-01-14T12:53:31Z</updated>
<entry>
<title>InfantryFireAnimation: add missing var init in Shot.set(...)</title>
<updated>2016-01-14T12:53:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-14T12:53:31Z</published>
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<entry>
<title>IterableArray does not extends ArrayList but has it's own implementation</title>
<updated>2016-01-11T14:59:06Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T14:59:06Z</published>
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<entry>
<title>coding style</title>
<updated>2016-01-11T11:19:54Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T11:19:54Z</published>
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<id>urn:sha1:b2ba5d9fd27a562f5096e6c5eeacc81752376d73</id>
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<entry>
<title>add engine.util.Collection and use it</title>
<updated>2016-01-11T11:18:52Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T11:18:52Z</published>
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<id>urn:sha1:e119aa82c0a4a4d066fcd462a99dc93f9ee15296</id>
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</content>
</entry>
<entry>
<title>use IterableStack, IterableSet and IterableQueue</title>
<updated>2016-01-11T11:16:49Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T11:16:49Z</published>
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<id>urn:sha1:5196c30138f4d659fb5176363421e61ba66228ba</id>
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<entry>
<title>extract IterableStack, IterableSet and IterableQueue out of IterableArray</title>
<updated>2016-01-11T11:09:20Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T11:09:20Z</published>
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<entry>
<title>ArrayListIt -&gt; IterableArray</title>
<updated>2016-01-11T10:45:57Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T09:37:38Z</published>
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<entry>
<title>PathBuilder: tiles and paths use ArrayListIt</title>
<updated>2016-01-11T00:46:10Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T00:46:10Z</published>
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<id>urn:sha1:21af522854d1b10289e6c338be0663132afe5ba6</id>
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<entry>
<title>Board: tilesToDraw init capacity is 20</title>
<updated>2016-01-11T00:39:07Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T00:39:07Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=9dee8da669ff216c7a8137c1e382c6b330fe411d'/>
<id>urn:sha1:9dee8da669ff216c7a8137c1e382c6b330fe411d</id>
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<entry>
<title>Board: tilesToDraw is an ArrayListIt</title>
<updated>2016-01-11T00:37:24Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-11T00:37:24Z</published>
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