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<title>RustAndDust/core/src/ch/asynk/rustanddust/engine, branch v16</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2015-12-31T01:40:42Z</updated>
<entry>
<title>PathBuilder: fitness is the count of reached objectives</title>
<updated>2015-12-31T01:40:42Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-31T01:40:42Z</published>
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<title>PathBuilder: search for paths even if distance &lt; 2</title>
<updated>2015-12-31T01:39:21Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-31T01:39:21Z</published>
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<entry>
<title>PathBuilder: keep looking even if target tile is reached</title>
<updated>2015-12-31T01:37:39Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-31T01:37:39Z</published>
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<entry>
<title>Move.TileIterator: fix so that we can pass over the target and come back</title>
<updated>2015-12-31T01:19:13Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-31T01:19:13Z</published>
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<entry>
<title>PathIterator: fix so that we can pass over the target and come back</title>
<updated>2015-12-31T01:13:47Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-31T01:13:47Z</published>
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<entry>
<title>PathBuilder: toggleCtrlTile add boolean quick parameter</title>
<updated>2015-12-30T21:04:39Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-30T21:04:39Z</published>
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<entry>
<title>TankFireAnimation: if no canAim -&gt; go back to aiming 0 after fired</title>
<updated>2015-12-29T09:33:01Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T09:33:01Z</published>
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<entry>
<title>HeadedPawn: aimAt does a body rotation if no turret</title>
<updated>2015-12-29T09:25:53Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T09:25:53Z</published>
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<entry>
<title>HeadedPawn: setTurretRotation() -&gt; aimAt(), getTurretRotation() -&gt; getAiming()</title>
<updated>2015-12-29T09:24:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T09:24:48Z</published>
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<entry>
<title>Tile: remove empty line</title>
<updated>2015-12-29T07:03:19Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-29T07:03:19Z</published>
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