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<title>RustAndDust/core/src/ch/asynk/rustanddust/engine, branch PvP</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=PvP</id>
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<updated>2016-05-13T10:02:38Z</updated>
<entry>
<title>Board,Hud: add Board.getStats(), add tiles,animations count on debug msg</title>
<updated>2016-05-13T10:02:38Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-13T10:02:38Z</published>
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<entry>
<title>StackedImages: drawDebug() do not draw rect if no overlay is active</title>
<updated>2016-05-13T10:02:02Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-13T10:02:02Z</published>
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<entry>
<title>TankFireAnimation: fix bad region init on animation second usage</title>
<updated>2016-05-10T14:55:29Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:55:29Z</published>
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<entry>
<title>DestroyAnimation: shorten DURATION 1.5-&gt;1.0</title>
<updated>2016-05-10T12:17:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:17:48Z</published>
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<entry>
<title>InfantryFireAnimation: reduce START_DELAY to 0.3f</title>
<updated>2016-05-10T11:02:19Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T11:02:19Z</published>
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<entry>
<title>PathBuilder: add buildShortest(Tile)</title>
<updated>2016-05-04T11:46:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-04T11:46:48Z</published>
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<entry>
<title>PathBuilder: add beSmart() : look for a single objective, ...</title>
<updated>2016-05-04T10:09:37Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-04T10:09:37Z</published>
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<entry>
<title>PathBuilder: best() priority : fitness &gt; cost &gt; roadMarch &gt; size</title>
<updated>2016-05-04T08:58:31Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-04T08:58:31Z</published>
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<id>urn:sha1:0b5038c41de682d3c1bb68c706290178426f82d7</id>
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<entry>
<title>ok, I fucked up, path optimisation is not ready yet</title>
<updated>2016-05-04T00:05:57Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-04T00:05:57Z</published>
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<entry>
<title>PathBuilder: automaticaly filter paths with objectives</title>
<updated>2016-05-03T14:24:32Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-03T14:24:32Z</published>
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