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<title>RustAndDust/core/src/ch/asynk/rustanddust/engine/gfx, branch master</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2016-05-20T06:40:25Z</updated>
<entry>
<title>InfantryFireAnimation: fix fireRegion init</title>
<updated>2016-05-20T06:40:25Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-20T06:40:25Z</published>
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<entry>
<title>StackedImages: drawDebug() do not draw rect if no overlay is active</title>
<updated>2016-05-13T10:02:02Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-13T10:02:02Z</published>
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<entry>
<title>TankFireAnimation: fix bad region init on animation second usage</title>
<updated>2016-05-10T14:55:29Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T14:55:29Z</published>
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<id>urn:sha1:c90eb4ae65bceafb05723b80f45caccace265141</id>
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<entry>
<title>DestroyAnimation: shorten DURATION 1.5-&gt;1.0</title>
<updated>2016-05-10T12:17:48Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T12:17:48Z</published>
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<entry>
<title>InfantryFireAnimation: reduce START_DELAY to 0.3f</title>
<updated>2016-05-10T11:02:19Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-10T11:02:19Z</published>
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<entry>
<title>BounceAnimation: draw Moveable</title>
<updated>2016-05-03T07:31:02Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-05-03T07:31:02Z</published>
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<entry>
<title>PromoteAnimation: play sound at get(), adjust duration from 0.3 to 0.5</title>
<updated>2016-04-07T08:21:59Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-04-07T08:21:59Z</published>
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<id>urn:sha1:e8b7e90a105a5d16eaba16d4faec406a129e1638</id>
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<entry>
<title>add engine/gfx/animations/BounceAnimation</title>
<updated>2016-03-31T12:32:30Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-03-31T12:32:30Z</published>
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<id>urn:sha1:6859800c15183cc1669285635778269c52df662b</id>
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<entry>
<title>Moveable: add setScale(float)</title>
<updated>2016-03-31T12:32:21Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-03-31T12:32:21Z</published>
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<entry>
<title>TankFireAnimation: set(...) set region dimensions</title>
<updated>2016-03-14T16:28:01Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-03-14T16:28:01Z</published>
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