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<title>RustAndDust/assets/unit-overlays0, branch v15</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
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<updated>2015-12-23T15:21:08Z</updated>
<entry>
<title>assets: ok-&gt;tick target is bigger</title>
<updated>2015-12-23T15:21:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-23T15:21:08Z</published>
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<entry>
<title>Unit: show/hideMoveable -&gt; show/hideActiveable, change png too</title>
<updated>2015-12-14T10:06:38Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-14T10:06:38Z</published>
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<entry>
<title>assets: fix fired and moved unit overlays</title>
<updated>2015-12-09T23:14:54Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-09T23:14:54Z</published>
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<entry>
<title>update assets</title>
<updated>2015-12-07T20:56:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-07T20:56:55Z</published>
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<entry>
<title>lighten moved/attacked overlay</title>
<updated>2015-05-01T17:16:35Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-05-01T17:16:35Z</published>
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<entry>
<title>Support 2 sets of pawns depending of Config.graphics</title>
<updated>2015-02-08T22:41:44Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-02-08T22:41:44Z</published>
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