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<title>RustAndDust/assets/hex-overlays, branch v27</title>
<subtitle>Tactical ground combat simulation for android</subtitle>
<id>https://cgit.asynk.ch/RustAndDust/atom?h=v27</id>
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<updated>2016-01-04T21:41:56Z</updated>
<entry>
<title>assets: shrink exit to see move overlay</title>
<updated>2016-01-04T21:41:56Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2016-01-04T21:41:56Z</published>
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<id>urn:sha1:5922058a43d20a2af30bf2c0873fa22e3d81b733</id>
<content type='text'>
</content>
</entry>
<entry>
<title>update assets</title>
<updated>2015-12-07T20:56:55Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-07T20:56:55Z</published>
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<id>urn:sha1:6bfdd9ced7d32dcc6ef4f4add53ad1e003a120bc</id>
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</content>
</entry>
<entry>
<title>assets: update directions, move, units head</title>
<updated>2015-12-07T16:11:49Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-07T16:11:49Z</published>
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<id>urn:sha1:7155fca9c42fd8b6d9aa99598ee54d473a85923a</id>
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</entry>
<entry>
<title>get rid of orientation HexOverlay</title>
<updated>2015-12-07T12:09:18Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-12-07T12:09:18Z</published>
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<id>urn:sha1:2e5814992288aea9358ca940a678dbf22d2e7fc6</id>
<content type='text'>
</content>
</entry>
<entry>
<title>assets: brighten move area</title>
<updated>2015-11-10T15:12:08Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-10T15:12:08Z</published>
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<id>urn:sha1:fa39567772939785ae034ca75fd783ebdf553d18</id>
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</entry>
<entry>
<title>assets: enlarge direction arrows</title>
<updated>2015-11-10T15:11:54Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-10T15:11:54Z</published>
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<id>urn:sha1:fee5c6ba764f294b84718e09880d459e91acff3a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>assets: update 02_area hex overlay</title>
<updated>2015-11-06T10:44:20Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-11-06T10:44:20Z</published>
<link rel='alternate' type='text/html' href='https://cgit.asynk.ch/RustAndDust/commit/?id=e397a149de21d8fe6e9f3ede8bf2b81fa579e606'/>
<id>urn:sha1:e397a149de21d8fe6e9f3ede8bf2b81fa579e606</id>
<content type='text'>
</content>
</entry>
<entry>
<title>add hex-overlays/10_exit.png</title>
<updated>2015-01-19T17:03:02Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2015-01-19T17:03:02Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>data -&gt; assets: use TexturePacker instead of packer plugin</title>
<updated>2014-12-10T10:29:42Z</updated>
<author>
<name>Jérémy Zurcher</name>
<email>jeremy@asynk.ch</email>
</author>
<published>2014-12-10T10:29:42Z</published>
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